Use floating point for vector coordinates #523
Merged
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I did some benchmarks and the impact of this change is negligible.
However, it does make things look much nicer. This was quite obvious in the example, where the circle transformations were much smoother. Now everything looks great 👍
This PR also changes the
Matrix
integer methods. In hindsight, returning anInt
there was a mistake: There was no performance benefit, it was error prone and it didn't let users pick between ceiling, flooring or rounding.